About
Profile, Education, and Skills
I focus on machine learning systems, engineering tooling, and game/AI runtime design. My recent work spans self-supervised world models, production-oriented gameplay AI architecture, and large-scale data/analysis pipelines.
Education
- New York University - M.S. in Computer Science (Expected Dec 2026, Merit Scholarship Recipient)
- New York University - B.S. in Computer Science, Minor in Applied Mathematics, Minor in Game Design (Sep 2021 - May 2024)
- Elite Preparatory Academy - Honor Class (Sep 2018 - May 2020)
Technical Focus
- ML/AI: PyTorch, TensorFlow, Hugging Face Transformers, SpaCy, Torchaudio, XGBoost, JEPA, CNNs, NLP pipelines
- Data/Infra: Pandas, NumPy, Dask, PySpark, ETL, large-scale processing, Git, Docker, Linux
- Web/Backend: React, Vite, JavaScript, HTML/CSS, Flask, Express, Node.js, REST APIs, JWT
- Game/Graphics: Unity, XLua, Godot, GameMaker, OpenGL
Experience
Research and Engineering Experience
Gameplay / AI Systems Developer
AbyssalPact (Unity, C#, XLua) | Apr 2025 - Present
- Own enemy AI systems architecture for a turn-based card game with a hybrid C# + XLua runtime.
- Built enemy-turn execution pipeline (scoring, target selection, summon placement, fallback handling) for safer runtime behavior.
- Designed extensible AI tag + metadata model to scale decision logic as mechanics and card count grow.
- Added runtime-configurable AI parameters, compatibility shims, and debugging safeguards for faster balancing and staged migration.
Self-Supervised World Model (JEPA) for Sequential Prediction
NYU Deep Learning Course Research with Prof. Yann LeCun | Sep 2024 - Dec 2024
- Owned end-to-end implementation and training workflow for a JEPA-based world model for future latent-state prediction.
- Designed a recurrent JEPA variant combining image sequences with action inputs to model environment dynamics.
- Mitigated representation collapse using regularization strategies including VicReg and BYOL-style constraints.
- Scaled experiments to 2.5M exploration frames and built probe-based evaluation for generalization testing.
Engineering Assistant, AI-Powered Interview Simulation Tool
with Thomas Modern, Data Science Lead at Meta | Oct 2023 - Mar 2024
- Led core development of an interview simulation tool combining NLP and audio analysis for structured feedback.
- Built model-driven analysis components with Python, PyTorch, Transformers, Torchaudio, and SpaCy.
- Expanded evaluation pipeline with video-based nonverbal analysis and audio-based structure/terminology assessment.
- Improved usability with user-facing features and documentation.
Software Engineering Intern
Anhui Yuntai Transportation Development Limited | Jun 2023 - Aug 2023
- Contributed to a mobile operations system for bus dispatch and car-rental workflow digitization.
- Built a C++ data module for routes, revenue, trip duration, and passenger flow reporting.
- Supported route and operations analysis that contributed to an estimated 15% efficiency improvement.
CNN Application in Cancer Diagnosis
MIT Deep Learning Research with Prof. Mark Vogelsberger | Jun 2021 - Aug 2021
- Contributed to an AI-assisted cancer diagnosis application integrating model inference, UI workflow, and NLP support.
- Built and trained a CNN-based classification component reaching 89% accuracy.
- Supported usability improvements, onboarding materials, and research publication efforts.
Projects
Selected Technical Projects and Archives
Selected Technical Projects (Recent)
- AI-Generated Code Technical Debt Analysis System (Python, Dask, Git, Docker, static analysis, visualization)
- NVIDIA Options Market Pipeline and Visualization (Python, Pandas, D3.js, ETL, financial systems)
- Steam Review Radar: platform behavior and signal quality analysis (Negative Binomial, XGBoost, large-scale data pipeline)
Front-End / Web Coursework